This Week I focused on finishing up the mech and getting all the low poly stuff in place. This should be the final version of the mech barring some small fixes that may be needed. Since everything is either game rez or using subdivision levels, the UVs and textures should be quick now.
Monday, July 1, 2024
Monday, June 24, 2024
Thursday, June 20, 2024
Common art 6/20
this sprint I worked on the mech model, replacing block out parts with final parts, and using a subd workflow to expedite getting the low poly mesh.
Monday, June 17, 2024
3d art project 2
Schedule: Week 1 :blockout major shapes
Week 2: gameres blockout representatice of final mesh
Week 3: high poly details in zbrush
Week 4: texture painting and presentation
Monday, June 10, 2024
Tallneck week 4
https://drive.google.com/file/d/1rq5ssOwBiz7sa-4hjq5_YTMFXVJNLbw2/view?usp=sharing
https://www.youtube.com/watch?v=0DMGvJX7IRw&list=LL&index=1
Thursday, June 6, 2024
Common art Sprint 2
This week I worked on getting the mech blockout to better fit the proportions and match the reference better
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