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Thursday, June 20, 2024
Common art 6/20
this sprint I worked on the mech model, replacing block out parts with final parts, and using a subd workflow to expedite getting the low poly mesh.
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Portfolio Project 3 Week 2
Remade it to match the reference closer.
Decal Research Project
I did my research project on Parallax Occlusion map decals. Floating decals can be used to add lots of depth and detail without having to ad...
Final Cannon Turn in
1. Game rez mesh 2. Game Ready Topology 3. Base and Cannon UVs 4 High Resolution Sculpt 5. Substance Painter Textures 6. Unreal Engine 3 ...
Portfolio Project 3 Week 2
Remade it to match the reference closer.
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Post a Comment