This Week I focused on finishing up the mech and getting all the low poly stuff in place. This should be the final version of the mech barring some small fixes that may be needed. Since everything is either game rez or using subdivision levels, the UVs and textures should be quick now.
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There are some minor issues I have to fix with the decals not matching the target material and also instances having wacky world space norm...
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I did my research project on Parallax Occlusion map decals. Floating decals can be used to add lots of depth and detail without having to ad...
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