This Week I focused on finishing up the mech and getting all the low poly stuff in place. This should be the final version of the mech barring some small fixes that may be needed. Since everything is either game rez or using subdivision levels, the UVs and textures should be quick now.
Monday, July 1, 2024
Monday, January 22, 2024
Monday, January 15, 2024
Thursday, November 30, 2023
VR Project Final Turn-in
Thursday, November 16, 2023
Common Art Week 4
Thursday, October 5, 2023
Common Art Assignment 6: Composition and Target Artist
Thursday, September 28, 2023
Common Art Assignment 5: Perspective
Thursday, September 21, 2023
Common Art Assignment 4: Use of Basic Lighting
Thursday, September 14, 2023
Common Art Assignment 3: Value and Contrast
I chose to do 2 links and a Pikachu because I was running out of time and I was scared I was gonna be late. I wish I started sooner so I could dedicate more time to it.
Jacob's Link
Thursday, September 7, 2023
Common Art Assignment 2: Silhouettes
For this assignment, I wasn't skilled enough in 2D digital art to make full sketches and create silhouettes from there, so I gathered a bunch of reference images of a Link action figure and followed those very closely to achieve my silhouettes. Mostly just trying to recreate what I saw, and focus on the recognizable forms that I added, like protruding ears, cartoonish boots, and of course Link's iconic sword and shield.
Thursday, August 31, 2023
Common Art Assignment 1: Basic Shapes
I chose to do Samus for my basic shape project. My workflow involved making a quick model of Samus, posing it, placing the basic shapes over the posed model, and shading it in Procreate.
Here's the quick Samus model:
Afterwards I posed it and rendered out a clown pass/cryptomatte image so I could select shapes for shading easier:
And then I used the airbrush and masking to create soft shadows onto my shapes, here's the final result!
Tuesday, August 22, 2023
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Here is my Cannon sculpture. It incorporates a lot of wood elements, but the main cannon is all metal. I tried to go semi-realistic with i...
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I did my research project on Parallax Occlusion map decals. Floating decals can be used to add lots of depth and detail without having to ad...
