Thursday, November 30, 2023

VR Project Final Turn-in

 













This turn in I updated A LOT of stuff. Almost everything you see in the video has been updated between last time and now. The walls and environment became modular, the columns got changed, the textures got revamped, the chain chomp and piranha plant were updated, the question block was changed, the sun carpet was modeled, the railings and the door got remodeled and textured, I made the hill decorations for the wall, I remade the windows and textured them and also made decals for the stained glass to cast on the ground.











Monday, November 27, 2023

Monday, November 20, 2023

3D Art Week 5

 


This is my high poly cannon in Blender


This is my first pass bake in Substance painter. Successful


These are my baked maps layered on top of eachother.


This is my final cannon sculpt AND I DONT CARE what you think of the matcap, this shit looks cool and if you can't see that then youre old


Here's the gameres topology, it's all the same as last time.





Thursday, November 16, 2023

Common Art Week 4

 





This week I redid the environment assets to make them modular. I separated them out into 3 different types of walls based on whether they had one, two, or no windows. I redid all the textures to line up with our visual style and also tile across pieces. I also made the sun carpet into a separate piece and re-did the textures for that as well. Additionally, I made this little green hill piece to go on the walls as a separate piece to both provide depth and keep the texture quality high. Also, perforce had a massive freakout this week and wouldn't let me submit or pull properly for most of the week, and the version control was completely broken in Unreal as well. Additionally Unreal kept freezing every time I tried to import assets, and I couldn't figure out how to fix it. Overall there were a lot of technical issues that hindered progress this week for me :(.







Monday, November 13, 2023

Cannon Project part 4: Zbrush Sculpt

 




Here is my Cannon sculpture. It incorporates a lot of wood elements, but the main cannon is all metal. I tried to go semi-realistic with it and added a lot of texture and a little bit of embellishment on the cannon. It will probably look better with textures applied.








Thursday, November 9, 2023

Common Art Assignment 5

 







This week I worked on textures for the environment and various other assets. I split up the environment model into 3 parts to increase texel density and textured them all together in Substance. I also completed Chain Chomp, columns, Piranha Plant, a planter, and the railing segment model.



Here's a perforce screenshot.



Monday, November 6, 2023

3D Art Cannon Project Week 3

 


Beauty Shot in Unreal Engine


UVs for Cannon


UVs for the Platform


Cannon in Zbrush

UV Texture display on an infinity wall in EEVEE





Thursday, November 2, 2023

Common Art Assignment Week 2

 






This week I focused primarily on fixing certain things for Daiyu, and also updating key models I was responsible for. I changed the room model to have holes where the windows will be because Daiyu wanted to experiment with some stencil buffer stuff. I also made some changes to the Pirahna Plant model to make it more optimized and also so Daiyu could move it around a little bit even before we skin it and make animations. I also made a first pass on the Chain Chomp model so that you could easily recognize the character. I changed the main window and UV'd it so we could put the stained glass texture on it as well. I also have this 1st pass Shy Guy model but I don't think it will be implemented.

Here's a screenshot of perforce:












Week 3 Final Project

  Despite everything I persist REFERENCES: