This week I redid the environment assets to make them modular. I separated them out into 3 different types of walls based on whether they had one, two, or no windows. I redid all the textures to line up with our visual style and also tile across pieces. I also made the sun carpet into a separate piece and re-did the textures for that as well. Additionally, I made this little green hill piece to go on the walls as a separate piece to both provide depth and keep the texture quality high. Also, perforce had a massive freakout this week and wouldn't let me submit or pull properly for most of the week, and the version control was completely broken in Unreal as well. Additionally Unreal kept freezing every time I tried to import assets, and I couldn't figure out how to fix it. Overall there were a lot of technical issues that hindered progress this week for me :(.
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