Monday, June 24, 2024
Thursday, June 20, 2024
Common art 6/20
this sprint I worked on the mech model, replacing block out parts with final parts, and using a subd workflow to expedite getting the low poly mesh.
Monday, June 17, 2024
3d art project 2
Schedule: Week 1 :blockout major shapes
Week 2: gameres blockout representatice of final mesh
Week 3: high poly details in zbrush
Week 4: texture painting and presentation
Monday, June 10, 2024
Tallneck week 4
https://drive.google.com/file/d/1rq5ssOwBiz7sa-4hjq5_YTMFXVJNLbw2/view?usp=sharing
https://www.youtube.com/watch?v=0DMGvJX7IRw&list=LL&index=1
Thursday, June 6, 2024
Common art Sprint 2
This week I worked on getting the mech blockout to better fit the proportions and match the reference better
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1. Game rez mesh 2. Game Ready Topology 3. Base and Cannon UVs 4 High Resolution Sculpt 5. Substance Painter Textures 6. Unreal Engine 3 ...
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Schedule: Week 1- Blockout all components Week 2- UVs and texturing Week 3- Rig and Rendering