Monday, June 24, 2024
Thursday, June 20, 2024
Common art 6/20
this sprint I worked on the mech model, replacing block out parts with final parts, and using a subd workflow to expedite getting the low poly mesh.
Monday, June 17, 2024
3d art project 2
Schedule: Week 1 :blockout major shapes
Week 2: gameres blockout representatice of final mesh
Week 3: high poly details in zbrush
Week 4: texture painting and presentation
Monday, June 10, 2024
Tallneck week 4
https://drive.google.com/file/d/1rq5ssOwBiz7sa-4hjq5_YTMFXVJNLbw2/view?usp=sharing
https://www.youtube.com/watch?v=0DMGvJX7IRw&list=LL&index=1
Thursday, June 6, 2024
Common art Sprint 2
This week I worked on getting the mech blockout to better fit the proportions and match the reference better
Subscribe to:
Posts (Atom)
-
There are some minor issues I have to fix with the decals not matching the target material and also instances having wacky world space norm...
-
I did my research project on Parallax Occlusion map decals. Floating decals can be used to add lots of depth and detail without having to ad...