Monday, May 27, 2024
Wednesday, May 22, 2024
Common Art Week 1 Project Big Black Cyborg
Unreal shot with mannequin for scale. Mech is 30 meters tall
This first week I focused on blocking out our mech, and since its an intricate design I focused on the big shapes and trying to get each piece representative of what it should be. Second week will be devoted to tweaking the blockout so that its matching the reference in terms of scale and proportion.
Monday, May 20, 2024
Subscribe to:
Posts (Atom)
-
There are some minor issues I have to fix with the decals not matching the target material and also instances having wacky world space norm...
-
I did my research project on Parallax Occlusion map decals. Floating decals can be used to add lots of depth and detail without having to ad...